![]() ![]() Tomb Raider franchise works great on Apple Siliconįor Final Fantasy XIV enjoyers, I highly recommend you to check out XIV on Mac, which is a open source community client providing much better performance compared to the official Mac client:.Some games can also just be Apple Silicon native but it may not be listed as. Thus you should have to look at reviews/videos online first on how the port performs, luckily there should be many resources out there and websites such as Steam, GOG, Epic Games do provide MacOS search filters. Againi AppleGamingWiki is a very good resource and it can also vary from degree of performance on whether the older games still use openGL, MoltenVK and Metal. However Rosetta 2 did ensure that many mac os gamers can still enjoy their x86 (intel) games on their shiny new hardware. Some devs have updated their games to be 64 bit, but that's also not the case for many others. You can easily install playcover through github or homebrew.ģ2-bit are dead on MacOS and that also resulted in many ports not being made available. This is of course, not that official so there is a chance of banning, although as far as I understand that has not been the case. Playcover allows you to play iOS apps and games natively on Apple Silicon mac, resulting with stellar performance with controller support. ![]() Well for that there is a solution called Playcover. One popular example is of course, Genshin Impact. Now there are titles that are not included in Apple Arcade and also not available through the Apple store, but make perfect sense to work on your device. Titles such as the original Fallout, Doom 64, Half-Life, The Elder Scrolls III: Morrowind, Baldur's Gate, Unreal Tournament and a lot more are listed/available! Mac Source PortsIt would be an understatement that many of us did not expect this, but Mac Source Ports lists many (retro) games that have been ported or made available to work on Apple Silicon, but also intel macs. If you're interested in MacOS gaming, mrmacright is pretty much the digital foundry for us. Nontheless, there have been some great games made available for Apple Silicon and there have been some announced titles for the future. ![]() Not every dev can update/port their code to support the ARM architecture and combined with the fact that the most performant API's on MacOS are Metal and Vulkan through MoltenVK, whereby even then it does not support the complete Vulkan Spec, does hamper the availability of future titles. Ideally all games should be Apple Silicon native, but that's not the case. This development allowed a rise in apple gaming again as many people owning these devices, naturally, wanted to play some games :). The GPU in the ARM chip is also different from the one found in your desktop. Now this has improved to a certain degree with intel's and AMD's APUs being quite performant, but I would say that apple still has a leg up. I get that the Mac audience seems not to have enough of a gaming audience for many devs to pour resources into porting, but Village seems good enough to make me feel optimistic about the few that will try! I low key hope that Capcom ports the rest of the RE Engine Resident Evil games over with the knowledge they have from Village’s and their ARM SoC allowed a performant baseline of CPU and GPU on even their lowest end models, gone are the day where intel HD is the best you could get as the M1 SoC allowed for great performance while sipping low poer and long battery uptime. Wouldn’t claim the MBP to be thin and light, especially at the 16in size I have, but it’s nonetheless very impressive to me considering the system TDP and cooling properties. That said, while default settings seem leaned kinda mediumish across the board, it still ends up looking and playing very well for a laptop that runs so cool and quiet even under load (I feel like it’s refusing to run its fans loud enough to be heard). Looks fine played on the 16in miniLED screen - I haven’t tested trying to output to a larger display like my OLED TV but the MetalFX reconstruction seems just blurry enough that I think the game might suffer image quality wise on a larger display. 16in M1 Pro MacBook Pro runs RE Village really well at its default settings. ![]()
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